AddForceY(float, ForceMode2D)
Adds a force to the Y component of the _linearVelocity only leaving the X component of the world space _linearVelocity untouched.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public void AddForceY(float force, ForceMode2D mode = ForceMode2D.Force)
Parameters
The force to add to the Y component of the Linear Velocity in the world space of the Rigidbody2D.
The method used to apply the specified force.
Remarks
Additional Resources: Rigidbody2D.AddForceX, Rigidbody2D.AddForce