realtimeLightmapScaleOffset
The UV scale & offset used for a real-time lightmap.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector4 realtimeLightmapScaleOffset { get; set; }
Remarks
Same as Renderer.lightmapScaleOffset, but for real-time lightmaps.
A real-time lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.
The vector's x and y refer to UV scale, while z and w refer to UV offset.
Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the Scene loads or playmode is entered.
Additional Resources: LightmapSettings class, Renderer.lightmapScaleOffset property, ShaderLab properties.