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Unity Engine


realtimeLightmapScaleOffset

The UV scale & offset used for a real-time lightmap.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Warning
Deprecated. Enlighten realtime Global Illumination is deprecated and will be removed in a future release. #from(6000.7)
public Vector4 realtimeLightmapScaleOffset { get; set; }

Remarks

Same as Renderer.lightmapScaleOffset, but for real-time lightmaps.
A real-time lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.
The vector's x and y refer to UV scale, while z and w refer to UV offset.
Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the Scene loads or playmode is entered.