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Unity Engine


lodGroupMask

The LOD levels of the owning LODGroup that use this Renderer, as a bit mask.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public uint lodGroupMask { get; }

Remarks

Bit
n
is set when LOD level
n
of LODGroup uses this Renderer, so a Renderer assigned to several levels has several bits set. A LODGroup supports at most 8 levels, so only the 8 lowest bits are ever set. The mask is 0 when the Renderer does not belong to a LODGroup.