Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


materials

Returns all the instantiated materials of this object.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Material[] materials { get; set; }

Remarks

This is an array of all materials used by the renderer. Unity supports a single object using multiple materials; in this case
materials
contains all the materials. Renderer.sharedMaterial and Renderer.material properties return the first used material if there is more than one.
Modifying any material in
materials
will change the appearance of only that object.
Note that like all arrays returned by Unity, this returns a copy of materials array. If you want to change some materials in it, get the value, change an entry and set materials back.
Note:
This function automatically instantiates the materials and makes them unique to this renderer. It is your responsibility to destroy the materials when the game object is being destroyed. Resources.UnloadUnusedAssets also destroys the materials but it is usually only called when loading a new level.