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Unity Engine


enabled

Makes the rendered 3D object visible if enabled.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool enabled { get; set; }

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; } // Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0; // Enable renderer accordingly rend.enabled = oddeven; }}