enabled
Makes the rendered 3D object visible if enabled.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool enabled { get; set; }
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.enabled = true; } // Toggle the Object's visibility each second. void Update() { // Find out whether current second is odd or even bool oddeven = Mathf.FloorToInt(Time.time) % 2 == 0; // Enable renderer accordingly rend.enabled = oddeven; }}