Tetrahedralize()
Synchronously tetrahedralize the currently loaded LightProbe positions.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void Tetrahedralize()
Remarks
Call this function to tetrahedralize the currently loaded LightProbe positions. You should generally only call this function upon receiving a LightProbes.needsRetetrahedralization event.
using UnityEngine;using UnityEngine.SceneManagement;public class TetrahedralizeExample : MonoBehaviour{ void Start() { // Additively load a Scene containing light probes SceneManager.LoadScene("ExampleScene", LoadSceneMode.Additive); // Force Unity to synchronously regenerate the tetrahedral tesselation for all loaded Scenes LightProbes.Tetrahedralize(); }}
Additional Resources: LightProbes.TetrahedralizeAsync, Light Probes in the Unity Manual, Lightmapping.Tetrahedralize.