Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetInterpolatedProbe(Vector3, Renderer, out SphericalHarmonicsL2)

Returns an interpolated probe for the given position for both real-time and baked light probes combined.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetInterpolatedProbe(Vector3, Renderer, SphericalHarmonicsL2)

public static void GetInterpolatedProbe(Vector3 position, Renderer renderer, out SphericalHarmonicsL2 probe)

Parameters

Remarks

Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.