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Unity Engine


GetInstantiatedLightProbesForScene(Scene)

Gets an instantiated clone of the LightProbes object for a specific scene.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static LightProbes GetInstantiatedLightProbesForScene(Scene scene)

Parameters

scene

The scene to get the shared light probe data for.

Returns

Type

Description

LightProbesThe cloned light probe data for the scene.

Remarks

If you modify the
LightProbes
object returned by this method, you will only affect the lighting of
scene
. Modifications will not affect assets.
Note: This function automatically instantiates the
LightProbes
object and makes it unique to the passed scene. You need to destroy the
LightProbes
object when it's no longer needed. You can also use Resources.UnloadUnusedAssets to destroy a
LightProbes
object, which will be called automatically when you switch to a new scene.