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Unity Engine


GetReferenceCount(LightProbes)

Gets the number of times lightProbes has been registered using LightProbes.Append without a corresponding LightProbes.Remove.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int GetReferenceCount(LightProbes lightProbes)

Parameters

lightProbes

The
LightProbes
object to query for its reference count.

Returns

Type

Description

intThe current reference count. A value greater than
0
means the object is registered for use in rendering.

Remarks

The reference count increments with each call to LightProbes.Append and decrements with each call to LightProbes.Remove. When it reaches zero, the object is no longer registered for use in rendering. Loading or unloading a scene that contains light probes has the same effect, because Unity calls LightProbes.Append and LightProbes.Remove automatically for the
LightProbes
objects belonging to that scene.

Examples

// Attach this script to a GameObject, then enter Play mode.// The script appends a LightProbes object twice, then removes it, logging the// reference count at each step so you can observe how it increments and decrements.using UnityEngine;using UnityEngine.Rendering;public class GetReferenceCountExample : MonoBehaviour{ void Start() { LightProbes probes = new LightProbes(1); probes.SetPositionsSelf(new Vector3[] { transform.position }, false); probes.SetSHCoefficientsSelf(new SphericalHarmonicsL2[1]); LightProbes.Append(probes); LightProbes.Append(probes); Debug.Log($"After two Append calls: {LightProbes.GetReferenceCount(probes)}"); LightProbes.Remove(probes); Debug.Log($"After one Remove call: {LightProbes.GetReferenceCount(probes)}"); LightProbes.Remove(probes); Debug.Log($"After two Remove calls: {LightProbes.GetReferenceCount(probes)}"); LightProbes.Tetrahedralize(); }}