Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Viewport(Rect)

Set the rendering viewport.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void Viewport(Rect pixelRect)

Parameters

pixelRect

Remarks

All rendering is constrained to be inside the passed
pixelRect
. If the Viewport is modified, all the rendered content inside of it gets stretched.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Draw a red Quad that covers all the view port, and the when space is pressed // the viewport gets expanded to the whole screen and stretch the contents inside Material mat; bool stretch = false; void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (stretch) { stretch = false; } else { stretch = true; } } } void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadPixelMatrix(); if (stretch) { GL.Viewport(new Rect(0, 0, Screen.width, Screen.height)); } else { GL.Viewport(new Rect(0, 0, Screen.width / 2, Screen.height)); } GL.Color(Color.red); GL.Begin(GL.QUADS); GL.Vertex3(0, 0, 0); GL.Vertex3(0, Screen.height, 0); GL.Vertex3(Screen.width, Screen.height, 0); GL.Vertex3(Screen.width, 0, 0); GL.Color(Color.yellow); GL.End(); GL.Begin(GL.TRIANGLES); GL.Vertex3(Screen.width / 2, Screen.height / 4, 1); GL.Vertex3(Screen.width / 4, Screen.height / 2, 1); GL.Vertex3(Screen.width - Screen.width / 4, Screen.height / 2, 1); GL.End(); GL.PopMatrix(); }}