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Unity Engine


MultiTexCoord2(int, float, float)

Sets current texture coordinate (x,y) for the actual texture unit.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void MultiTexCoord2(int unit, float x, float y)

Parameters

Remarks

In OpenGL this matches
glMultiTexCoord
for the given texture unit if multi-texturing is available. On other graphics APIs the same functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Changes between two textures assigned to a material // When pressed space Material mat; bool flagTex = true; void Update() { if (Input.GetKeyDown(KeyCode.Space)) { if (flagTex) { flagTex = false; } else { flagTex = true; } } } void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(1); GL.LoadOrtho(); GL.Begin(GL.QUADS); if (flagTex) { GL.MultiTexCoord2(0, 0, 0); // main texture } else { GL.MultiTexCoord2(1, 0, 0); // second texture } GL.Vertex3(0.25f, 0.25f, 0); if (flagTex) { GL.MultiTexCoord2(0, 0, 1); } else { GL.MultiTexCoord2(1, 0, 1); } GL.Vertex3(0.25f, 0.75f, 0); if (flagTex) { GL.MultiTexCoord2(0, 1, 1); } else { GL.MultiTexCoord2(1, 1, 1); } GL.Vertex3(0.75f, 0.75f, 0); if (flagTex) { GL.MultiTexCoord2(0, 1, 0); } else { GL.MultiTexCoord2(1, 1, 0); } GL.Vertex3(0.75f, 0.25f, 0); GL.End(); GL.PopMatrix(); }}