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Unity Engine


RenderTargetBarrier()

Resolves the render target for subsequent operations sampling from it.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void RenderTargetBarrier()

Remarks

At the moment the advanced OpenGL blend operations are the only case requiring this barrier.
Additional Resources: BlendOp.