supportsDepthFetchInRenderPass
Indicates whether RenderPass can use its depth attachment as input. (Read Only)
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool supportsDepthFetchInRenderPass { get; }
Remarks
When RenderPass is emulated (e.g. D3D11 or OpenGL Core) this is always possible since the temporary copy will be used. When native RenderPass is used it depends on the platform support; for example Metal disallows reading from depth attachment