supportedRandomWriteTargetCount
The maximum number of random write targets (UAV) that Unity supports simultaneously. (Read Only)
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int supportedRandomWriteTargetCount { get; }
Remarks
Additional Resources: Graphics.SetRandomWriteTarget.