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Unity Engine


supportedRandomWriteTargetCount

The maximum number of random write targets (UAV) that Unity supports simultaneously. (Read Only)
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int supportedRandomWriteTargetCount { get; }

Remarks

Additional Resources: Graphics.SetRandomWriteTarget.