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Unity Engine


rotationRandomness

Apply randomness to the Force Field axis that particles will travel around.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public Vector2 rotationRandomness { get; set; }

Remarks

When applying rotational forces to particles, the particles will spin around the Z axis of the Force Field's Transform component by default.
Using rotationRandomness allows each particle to deviate from this default axis by the specified amount. A value of 1 allows each particle to choose a completely random axis to spin around, whereas smaller values will constrain the movement more closely to the default axis.
Additional Resources: ParticleSystemForceField.