Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


multiplyDragByParticleSize

When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool multiplyDragByParticleSize { get; set; }

Remarks

Enabling this value results in a more physically accurate drag simulation. Additional Resources: ParticleSystemForceField.drag, ParticleSystemForceField.