multiplyDragByParticleSize
When using Drag, the drag strength will be multiplied by the size of the particles if this toggle is enabled.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool multiplyDragByParticleSize { get; set; }
Remarks
Enabling this value results in a more physically accurate drag simulation. Additional Resources: ParticleSystemForceField.drag, ParticleSystemForceField.