ClearOtherCachedVersions(string, Hash128)
Removes all the cached versions of the AssetBundle from the cache, except for the specified version.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool ClearOtherCachedVersions(string assetBundleName, Hash128 hash)
Parameters
Returns
Type | Description |
|---|---|
| bool | Returns true when cache clearing succeeded. |
Remarks
Returns false if any cached bundle is in use.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest"); //This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name)); if (!success) { Debug.Log("Unable to clear the caches"); } //Unload the AssetBundle manifestBundle.Unload(true); }}