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Unity Engine


ClearCachedVersion(string, Hash128)

Removes the given version of the AssetBundle.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool ClearCachedVersion(string assetBundleName, Hash128 hash)

Parameters

assetBundleName

The AssetBundle name.

Version needs to be cleaned.

Returns

Type

Description

boolReturns true when cache clearing succeeded. Can return false if any cached bundle is in use.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest"); //This will clear the cached version from all caches, not just the currentCacheForWriting Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name)); //Unload the AssetBundle manifestBundle.Unload(true); }}