Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Vector4Field

Make an X, Y, Z & W field for entering a Vector4.
Read time 3 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

Vector4Field(string, Vector4, GUILayoutOption[])

Make an X, Y, Z & W field for entering a Vector4.
public static Vector4 Vector4Field(string label, Vector4 value, params GUILayoutOption[] options)

Parameters

label

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

Vector4The value entered by the user.

Remarks

ModifyQuaternionDirectly (Vector4Field)
Modify X,Y,Z and W values directly of a GameObject.

Examples

using UnityEngine;using UnityEditor;public class ModifyQuaternionDirectly : UnityEditor.EditorWindow{ Quaternion quat; public Vector4 value; [MenuItem("Examples/Modify internal Quaternion")] static void Init() { ModifyQuaternionDirectly window = (ModifyQuaternionDirectly)EditorWindow.GetWindow(typeof(ModifyQuaternionDirectly), true, "My Empty Window"); window.Show(); } void OnGUI() { value = EditorGUILayout.Vector4Field("Components:", value); if (GUILayout.Button("Capture Rotation")) value = QuaternionToVector4(Selection.activeTransform.rotation); if (GUILayout.Button("Close")) this.Close(); } static Vector4 QuaternionToVector4(Quaternion rot) { return new Vector4(rot.x, rot.y, rot.z, rot.w); }}

Vector4Field(GUIContent, Vector4, GUILayoutOption[])

Make an X, Y, Z & W field for entering a Vector4.
public static Vector4 Vector4Field(GUIContent label, Vector4 value, params GUILayoutOption[] options)

Parameters

Label to display above the field.

value

The value to edit.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

Vector4The value entered by the user.

Remarks

ModifyQuaternionDirectly (Vector4Field)
Modify X,Y,Z and W values directly of a GameObject.

Examples

using UnityEngine;using UnityEditor;public class ModifyQuaternionDirectly : UnityEditor.EditorWindow{ Quaternion quat; public Vector4 value; [MenuItem("Examples/Modify internal Quaternion")] static void Init() { ModifyQuaternionDirectly window = (ModifyQuaternionDirectly)EditorWindow.GetWindow(typeof(ModifyQuaternionDirectly), true, "My Empty Window"); window.Show(); } void OnGUI() { value = EditorGUILayout.Vector4Field("Components:", value); if (GUILayout.Button("Capture Rotation")) value = QuaternionToVector4(Selection.activeTransform.rotation); if (GUILayout.Button("Close")) this.Close(); } static Vector4 QuaternionToVector4(Quaternion rot) { return new Vector4(rot.x, rot.y, rot.z, rot.w); }}