Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


BuildPipeline

Lets you programmatically build players or AssetBundles which can be loaded from the web.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public class BuildPipeline

Static Properties

Property

Description

isBuildingPlayerIs a player currently being built?

Static Methods

Method

Description

BuildAssetBundlesBuild AssetBundles from a building map.
BuildCanBeAppendedChecks if Unity can append the build.
BuildPlayerBuilds a Player. These overloads are still supported, but will be replaced. Please use BuildPlayer(BuildPlayerOptions buildPlayerOptions) and BuildPlayer(BuildPlayerWithProfileOptions buildPlayerWithProfileOptions) instead.
GetBuildTargetNameGiven a BuildTarget will return the well known string representation for the build target platform.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.
GetPlaybackEngineDirectoryReturns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.
GetPlayerConnectionInitiateModeReturns the mode currently used by players to initiate a connect to the host.
IsBuildTargetSupportedReturns true if the specified build target is currently available in the Editor.