BuildPipeline
Lets you programmatically build players or AssetBundles which can be loaded from the web.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor
public class BuildPipeline
Static Properties
Property | Description |
|---|---|
| isBuildingPlayer | Is a player currently being built? |
Static Methods
Method | Description |
|---|---|
| BuildAssetBundles | Build AssetBundles from a building map. |
| BuildCanBeAppended | Checks if Unity can append the build. |
| BuildPlayer | Builds a Player. These overloads are still supported, but will be replaced. Please use BuildPlayer(BuildPlayerOptions buildPlayerOptions) and BuildPlayer(BuildPlayerWithProfileOptions buildPlayerWithProfileOptions) instead. |
| GetBuildTargetName | Given a BuildTarget will return the well known string representation for the build target platform. |
| GetCRCForAssetBundle | Extract the crc checksum for the given AssetBundle. |
| GetHashForAssetBundle | Extract the hash for the given AssetBundle. |
| GetPlaybackEngineDirectory | Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer. |
| GetPlayerConnectionInitiateMode | Returns the mode currently used by players to initiate a connect to the host. |
| IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. |