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Unity Engine


SettingsProviderAttribute

Attribute used to register a new SettingsProvider. Use this attribute to decorate a function that returns an instance of a SettingsProvider. If the function returns null, no SettingsProvider appears in the Settings window.
Read time 4 minutesLast updated 4 days ago

Definition

[AttributeUsage(AttributeTargets.Method)]public sealed class SettingsProviderAttribute : Attribute, _Attribute

Examples

using System.IO;using System.Linq;using UnityEditor;class MyCustomSettingsProvider : SettingsProvider{ const string k_MyCustomSettingsPath = "Resources/MyCustomSettings.asset"; public MyCustomSettingsProvider(string path, SettingsScope scope) : base(path, scope) {} public static bool IsSettingsAvailable() { return File.Exists(k_MyCustomSettingsPath); } [SettingsProvider] public static SettingsProvider CreateMyCustomSettingsProvider() { if (IsSettingsAvailable()) { return new MyCustomSettingsProvider("MyCustomSettings", SettingsScope.Project); } // Settings Asset doesn't exist yet. No need to display anything in the Settings window. return null; }}

Constructors

Constructor

Description

SettingsProviderAttribute()Creates a new SettingsProviderAttribute used to register new SettingsProvider.

Inheritance

Inherited Members