L10n
Class for text localization.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor
public static class L10n
Remarks
Use this class to localize your text shown in the Unity Editor. You need a po file (ja.po for example) and an asmdef (Assembly Definition) file. Add this syntax to define the LocalizationAttribute in any script in the assembly: [assembly:UnityEditor.Localization].
Place all po files within the asmdef folder. Additional Resources: https://docs.unity3d.com/Manual/assembly-definition-files.html
Static Methods
Method | Description |
|---|---|
| Tr | This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed. |