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Unity Engine


L10n

Class for text localization.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static class L10n

Remarks

Use this class to localize your text shown in the Unity Editor. You need a po file (ja.po for example) and an asmdef (Assembly Definition) file. Add this syntax to define the LocalizationAttribute in any script in the assembly: [assembly:UnityEditor.Localization].
Place all po files within the asmdef folder. Additional Resources: https://docs.unity3d.com/Manual/assembly-definition-files.html

Static Methods

Method

Description

TrThis function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed.