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Unity Engine


ApplicationTitleDescriptor

Utility class containing all the information necessary to format Unity Editor main window title. All the various fields are concatenated to create a fully formed title. If only ApplicationTitleDescriptor.title is provided, this will become the complete title.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public class ApplicationTitleDescriptor

Remarks

Examples

using UnityEditor;using UnityEngine;public class WindowTitleExample{ private static void CustomTitleBar(ApplicationTitleDescriptor desc) { desc.title = $"My Editor Custom Title version: {Random.value}"; } [MenuItem("Test/Setup custom title bar")] static void Setup() { EditorApplication.updateMainWindowTitle -= CustomTitleBar; // This callback will be triggered when a new scene is loaded or when Unity starts. EditorApplication.updateMainWindowTitle += CustomTitleBar; EditorApplication.UpdateMainWindowTitle(); }}

Fields

Value

Description

titleSetting this field will set the complete editor title without using any of the other fields of ApplicationTitleDescriptor.

Properties

Property

Description

activeSceneNameUnity active scene.
codeCoverageEnabledIs code coverage enabled.
projectNameCurrent project name.
targetNameWhat is the runtime target for a Unity build.
unityProductNameUnity version name in the form of: Unity \<number\> <release stream (optional)>.
unityVersionUnity version number.