| AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
| AreAllDescendantsVisible | Checks whether all the descendants are visible. |
| AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
| DisableAllPicking | Disables picking on all GameObjects. |
| DisablePicking | Disables picking on a GameObject, or an Array of GameObjects, and their descendants. |
| EnableAllPicking | Enables picking on all GameObjects. |
| EnablePicking | Enables picking on a GameObject, or an array of GameObjects, and its descendants. |
| ExitIsolation | Exits Isolation Mode. |
| Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
| HideAll | Hides all GameObjects. |
| IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
| IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
| Isolate | Isolates a GameObject and its descendants. |
| IsPickingDisabled | Checks the picking state of a GameObject and, optionally, its descendants. |
| IsPickingDisabledOnAllDescendants | Checks whether root GameObjects, and all their descendants, have picking disabled in a scene. |
| IsPickingDisabledOnAnyDescendant | Checks whether any descendants have picking disabled. |
| IsPickingEnabledOnAllDescendants | Checks whether all the descendants are pickable. |
| Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
| ShowAll | Shows all GameObjects. |
| TogglePicking | Toggles the picking ability of a GameObject. |
| ToggleVisibility | Toggles the visible state of a GameObject. |