Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Save(bool)

Saves the current state of the ScriptableSingleton.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
protected virtual void Save(bool saveAsText)

Parameters

saveAsText

If true then the file is saved as text, if false it is saved as binary.

Remarks

Call
Save
to save the current state of the ScriptableSingleton to disk for persistence. If you call this function and your class has no FilePathAttribute, then saving has no effect.
Note: Don't call this method from ScriptableObject.OnValidate() because the singleton can be in the process of reading its data from a file, which causes an error.