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Unity Engine


GenericMenu

GenericMenu lets you create custom context menus and dropdown menus.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Class
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public sealed class GenericMenu

Remarks

The example below opens an Editor window with a button. Clicking the button displays a context menu, which lets you change the color to apply to the GUI in the window. Copy the example's contents into a script called GenericMenuExample.cs and put it into a folder in your project called Editor.
GenericMenu (GenericMenu)
.

Examples

using UnityEngine;using UnityEditor;public class GenericMenuExample : EditorWindow{ // open the window from the menu item Example -> GUI Color [MenuItem("Example/GUI Color")] static void Init() { EditorWindow window = GetWindow<GenericMenuExample>(); window.position = new Rect(50f, 50f, 200f, 24f); window.Show(); } // serialize field on window so its value will be saved when Unity recompiles [SerializeField] Color m_Color = Color.white; void OnEnable() { titleContent = new GUIContent("GUI Color"); } // a method to simplify adding menu items void AddMenuItemForColor(GenericMenu menu, string menuPath, Color color) { // the menu item is marked as selected if it matches the current value of m_Color menu.AddItem(new GUIContent(menuPath), m_Color.Equals(color), OnColorSelected, color); } // the GenericMenu.MenuFunction2 event handler for when a menu item is selected void OnColorSelected(object color) { m_Color = (Color)color; } void OnGUI() { // set the GUI to use the color stored in m_Color GUI.color = m_Color; // display the GenericMenu when pressing a button if (GUILayout.Button("Select GUI Color")) { // create the menu and add items to it GenericMenu menu = new GenericMenu(); // forward slashes nest menu items under submenus AddMenuItemForColor(menu, "RGB/Red", Color.red); AddMenuItemForColor(menu, "RGB/Green", Color.green); AddMenuItemForColor(menu, "RGB/Blue", Color.blue); // an empty string will create a separator at the top level menu.AddSeparator(""); AddMenuItemForColor(menu, "CMYK/Cyan", Color.cyan); AddMenuItemForColor(menu, "CMYK/Yellow", Color.yellow); AddMenuItemForColor(menu, "CMYK/Magenta", Color.magenta); // a trailing slash will nest a separator in a submenu menu.AddSeparator("CMYK/"); AddMenuItemForColor(menu, "CMYK/Black", Color.black); menu.AddSeparator(""); AddMenuItemForColor(menu, "White", Color.white); // display the menu menu.ShowAsContext(); } }}

Properties

Property

Description

allowDuplicateNamesAllow the menu to have multiple items with the same name.

Methods

Method

Description

AddDisabledItemAdd a disabled item to the menu.
AddItemAdd an item to the menu.
AddSeparatorAdd a seperator item to the menu.
DropDownShow the menu at the given screen rect.
GetItemCountGet number of items in the menu.
ShowAsContextShow the menu under the mouse when right-clicked.

Delegates

Delegate

Description

GenericMenu.MenuFunctionCallback function, called when a menu item is selected.
GenericMenu.MenuFunction2Callback function with user data, called when a menu item is selected.