CameraEditorUtils
Utilities for cameras.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor
public static class CameraEditorUtils
Static Properties
Property | Description |
|---|---|
| GameViewAspectRatio | The aspect ratio of the game view. |
| virtualCameraPreviewInstantiator | Override this function to pass your own Camera provider to generate previews for virtual cameras. |
Static Methods
Method | Description |
|---|---|
| DrawFrustumGizmo | Draw the frustrum gizmo of a camera. |
| GetFrustumAspectRatio | Calculate the frustrum aspect ratio of a camera. |
| GetFrustumPlaneAt | Calculate the points of the frustrum plane facing the viewer at a specific distance. |
| HandleFrustum | Draw the frustrum handles for a camera. |
| IsViewportRectValidToRender | Check whether a viewport is valid. |
| PerspectiveClipToWorld | Calculate the world space position of a point in clip space. |
| TryGetFrustum | Calculate the frustrum corners. |
| TryGetSensorGateFrustum | Calculate the frustrum corners from the sensor physical properties, without taking gate fitting into account. To get the actual frustum with gate fit adjustment, use CameraEditorUtils.TryGetFrustum. This method is equivalent to CameraEditorUtils.TryGetFrustum for non-physical cameras. |