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Unity Engine


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Unity Engine


GetFrustumPlaneAt(Matrix4x4, Vector3, float, Vector3[])

Calculate the points of the frustrum plane facing the viewer at a specific distance. The points array will be filled with the calculated points in the following order: left bottom, left top, right top and right bottom.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void GetFrustumPlaneAt(Matrix4x4 clipToWorld, Vector3 viewPosition, float distance, Vector3[] points)

Parameters

clipToWorld

Clip space to world space matrix.

viewPosition

View position in world space.

distance

Distance from the view position of the plane.

points

Calculated points. (A minimum size of 4 elements is required).