GetFrustumPlaneAt(Matrix4x4, Vector3, float, Vector3[])
Calculate the points of the frustrum plane facing the viewer at a specific distance. The points array will be filled with the calculated points in the following order: left bottom, left top, right top and right bottom.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void GetFrustumPlaneAt(Matrix4x4 clipToWorld, Vector3 viewPosition, float distance, Vector3[] points)