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Unity Engine


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Unity Engine


EditorUserSettings

Class for accessing and modifying Editor user settings related to version control and asset import.
Read time 5 minutesLast updated 3 days ago

Definition

public sealed class EditorUserSettings : Object

Remarks

Use the properties of this class to define local Editor user settings, which you can exclude from version control.

Static Properties

Property

Description

allowAsyncStatusUpdateAllow version control status updates to be performed asynchronously.
artifactGarbageCollectionControl whether artifact garbage collection is performed when the Editor starts up.
AutomaticAddAutomatically add new assets to version control when they are created or imported.
compressAssetsOnImportEnable or disable texture compression during asset import.
desiredImportWorkerCountThe desired number of processes to use when importing assets, during an Asset Database refresh.
hierarchyOverlayIconsDisplay version control status icons in the Hierarchy window.
idleImportWorkerShutdownDelayMillisecondsTime in milliseconds that the Editor waits before shutting down idle import workers.
otherOverlayIconsDisplay version control status icons in windows other than the Project and Hierarchy windows.
overlayIconsDisplay version control status icons in the Project window.
overwriteFailedCheckoutAssetsAutomatically overwrite assets that failed to checkout from version control when saving or importing.
scanLocalPackagesOnConnectEnable or disable scanning of local packages when connecting to the Package Manager.
semanticMergeModeDefines the semantic merge mode used by the version control system.
showFailedCheckoutDisplay assets that failed to checkout from version control with a special icon in the Project window.
standbyImportWorkerCountNumber of import workers that the import pipeline will keep standby for future imports.
WorkOfflineEnable or disable working offline with version control.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.