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Unity Engine


InitializeOnEnterPlayModeAttribute

Allow an editor class method to be initialized when Unity enters Play Mode.
Read time 3 minutesLast updated 4 days ago

Definition

[AttributeUsage(AttributeTargets.Method)]public class InitializeOnEnterPlayModeAttribute : Attribute, _Attribute

Remarks

Use to reset static fields in Editor classes on Enter Play Mode without Domain Reload.
using UnityEngine;using UnityEditor;class MyAnotherClass{ static int s_MySimpleValue = 0; [InitializeOnEnterPlayMode] static void OnEnterPlaymodeInEditor(EnterPlayModeOptions options) { Debug.Log("Entering PlayMode"); if (options.HasFlag(EnterPlayModeOptions.DisableDomainReload)) s_MySimpleValue = 0; }}
Or perform any other logic on Enter Play Mode.
using UnityEngine;using UnityEditor;class MyClass{ static int s_MyValue = 0; static void MyClassPlaymodeSetup() { s_MyValue = 1000; //... } [InitializeOnEnterPlayMode] static void OnEnterPlaymodeInEditor(EnterPlayModeOptions options) { Debug.Log("Entering PlayMode"); MyClassPlaymodeSetup(); }}

Inheritance

Inherited Members