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Unity Engine


IHVImageFormatImporter

Use IHVImageFormatImporter to modify Texture2D import settings for Textures in IHV (Independent Hardware Vendor) formats such as.DDS and.PVR from Editor scripts.
Read time 5 minutesLast updated 2 days ago

Definition

public sealed class IHVImageFormatImporter : AssetImporter

Properties

Property

Description

filterModeFiltering mode of the texture.
ignoreMipmapLimitEnable if the texture should ignore any texture mipmap limit settings set in the Project Settings.
isReadableIs texture data readable from scripts.
mipmapLimitGroupNameName of the texture mipmap limit group to which this texture belongs.
streamingMipmapsEnable mipmap streaming for this texture.
streamingMipmapsPriorityRelative priority for this texture when reducing memory size in order to hit the memory budget.
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.