IHVImageFormatImporter
Use IHVImageFormatImporter to modify Texture2D import settings for Textures in IHV (Independent Hardware Vendor) formats such as.DDS and.PVR from Editor scripts.
Read time 5 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor
- Inherits from: AssetImporter
public sealed class IHVImageFormatImporter : AssetImporter
Properties
Property | Description |
|---|---|
| filterMode | Filtering mode of the texture. |
| ignoreMipmapLimit | Enable if the texture should ignore any texture mipmap limit settings set in the Project Settings. |
| isReadable | Is texture data readable from scripts. |
| mipmapLimitGroupName | Name of the texture mipmap limit group to which this texture belongs. |
| streamingMipmaps | Enable mipmap streaming for this texture. |
| streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. |
| wrapMode | Texture coordinate wrapping mode. |
| wrapModeU | Texture U coordinate wrapping mode. |
| wrapModeV | Texture V coordinate wrapping mode. |
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |