PerspectiveClipToWorld(Matrix4x4, Vector3, Vector3)
Calculate the world space position of a point in clip space. The z component will be used to get the point at the distance z from the viewer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Vector3 PerspectiveClipToWorld(Matrix4x4 clipToWorld, Vector3 viewPositionWS, Vector3 positionCS)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 | The corresponding world space position. |