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Unity Engine


PerspectiveClipToWorld(Matrix4x4, Vector3, Vector3)

Calculate the world space position of a point in clip space. The z component will be used to get the point at the distance z from the viewer.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Vector3 PerspectiveClipToWorld(Matrix4x4 clipToWorld, Vector3 viewPositionWS, Vector3 positionCS)

Parameters

clipToWorld

Clip to world matrix to use.

viewPositionWS

The viewer's position in world space.

positionCS

The position in clip space.

Returns

Type

Description

Vector3The corresponding world space position.