Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


BuildCanBeAppended(BuildTarget, string)

Checks if Unity can append the build.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location)

Parameters

The BuildTarget to build.

location

The path where Unity builds the application.

Returns

Type

Description

CanAppendBuildReturns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build.