Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


BuildAssetBundle

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Read time 1 minuteLast updated 2 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

BuildAssetBundle(Object, Object[], string, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Warning
Removed. BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

mainAsset


assets


pathName


assetBundleOptions


targetPlatform

Returns

Type

Description

bool

BuildAssetBundle(Object, Object[], string, uint, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Warning
Removed. BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

mainAsset


assets


pathName


crc


assetBundleOptions


targetPlatform

Returns

Type

Description

bool