BuildAssetBundleExplicitAssetNames
Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
BuildAssetBundleExplicitAssetNames(Object[], string[], string, BuildAssetBundleOptions, BuildTarget)
Obsolete: Use BuildPipeline.BuildAssetBundles instead.
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
Parameters
Returns
Type | Description |
|---|---|
| bool |
BuildAssetBundleExplicitAssetNames(Object[], string[], string, uint, BuildAssetBundleOptions, BuildTarget)
Obsolete: Use BuildPipeline.BuildAssetBundles instead.
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
Parameters
Returns
Type | Description |
|---|---|
| bool |