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Unity Engine


BuildAssetBundleExplicitAssetNames

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

BuildAssetBundleExplicitAssetNames(Object[], string[], string, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Warning
Removed. BuildAssetBundleExplicitAssetNames has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

assets


assetNames


pathName


assetBundleOptions


targetPlatform

Returns

Type

Description

bool

BuildAssetBundleExplicitAssetNames(Object[], string[], string, uint, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
Warning
Removed. BuildAssetBundleExplicitAssetNames has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundleExplicitAssetNames(Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

assets


assetNames


pathName


crc


assetBundleOptions


targetPlatform

Returns

Type

Description

bool