FloatField
Make a text field for entering float values.
Read time 7 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
FloatField(float, GUILayoutOption[])
Make a text field for entering float values.
public static float FloatField(float value, params GUILayoutOption[] options)
Parameters
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Multiply the scale of the selected GameObject.
Examples
using UnityEngine;using UnityEditor;// Editor Script that multiplies the scale of the current selected GameObjectpublic class FloatFieldExample : EditorWindow{ float sizeMultiplier = 1.0f; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(float, GUIStyle, GUILayoutOption[])
Make a text field for entering float values.
public static float FloatField(float value, GUIStyle style, params GUILayoutOption[] options)
Parameters
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Multiply the scale of the selected GameObject.
Examples
using UnityEngine;using UnityEditor;// Editor Script that multiplies the scale of the current selected GameObjectpublic class FloatFieldExample : EditorWindow{ float sizeMultiplier = 1.0f; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(string, float, GUILayoutOption[])
Make a text field for entering float values.
public static float FloatField(string label, float value, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the float field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Multiply the scale of the selected GameObject.
Examples
using UnityEngine;using UnityEditor;// Editor Script that multiplies the scale of the current selected GameObjectpublic class FloatFieldExample : EditorWindow{ float sizeMultiplier = 1.0f; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(string, float, GUIStyle, GUILayoutOption[])
Make a text field for entering float values.
public static float FloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the float field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Multiply the scale of the selected GameObject.
Examples
using UnityEngine;using UnityEditor;// Editor Script that multiplies the scale of the current selected GameObjectpublic class FloatFieldExample : EditorWindow{ float sizeMultiplier = 1.0f; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(GUIContent, float, GUILayoutOption[])
Make a text field for entering float values.
public static float FloatField(GUIContent label, float value, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the float field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Multiply the scale of the selected GameObject.
Examples
using UnityEngine;using UnityEditor;// Editor Script that multiplies the scale of the current selected GameObjectpublic class FloatFieldExample : EditorWindow{ float sizeMultiplier = 1.0f; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}
FloatField(GUIContent, float, GUIStyle, GUILayoutOption[])
Make a text field for entering float values.
public static float FloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the float field.
The value to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| float | The value entered by the user. |
Remarks

Multiply the scale of the selected GameObject.
Examples
using UnityEngine;using UnityEditor;// Editor Script that multiplies the scale of the current selected GameObjectpublic class FloatFieldExample : EditorWindow{ float sizeMultiplier = 1.0f; [MenuItem("Examples/Scale selected Object")] static void Init() { var window = (FloatFieldExample)GetWindow(typeof(FloatFieldExample)); window.Show(); } void OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if (GUILayout.Button("Scale")) { if (!Selection.activeGameObject) { Debug.Log("Select a GameObject first"); return; } Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }}