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Unity Engine


LayerField

Make a layer selection field.
Read time 7 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

LayerField(int, GUILayoutOption[])

Make a layer selection field.
public static int LayerField(int layer, params GUILayoutOption[] options)

Parameters

layer

The layer shown in the field.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayoutLayerField (LayerField)
Set the layer of the selected GameObjects.

Examples

// Simple editor script that lets you set the layer for the// selected GameObjects.using UnityEngine;using UnityEditor;public class LayerFieldExample : EditorWindow{ static int selectedLayer = 0; [MenuItem("Examples/Layer Field usage")] static void Init() { LayerFieldExample window = (LayerFieldExample)GetWindow(typeof(LayerFieldExample)); window.Show(); } // Disable menu if we dont have at least 1 gameobject selected [MenuItem("Examples/Layer Field usage", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } void OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:", selectedLayer); if (GUILayout.Button("Set Layer!")) SetLayer(); } static void SetLayer() { foreach (var go in Selection.gameObjects) go.layer = selectedLayer; }}

LayerField(int, GUIStyle, GUILayoutOption[])

Make a layer selection field.
public static int LayerField(int layer, GUIStyle style, params GUILayoutOption[] options)

Parameters

layer

The layer shown in the field.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayoutLayerField (LayerField)
Set the layer of the selected GameObjects.

Examples

// Simple editor script that lets you set the layer for the// selected GameObjects.using UnityEngine;using UnityEditor;public class LayerFieldExample : EditorWindow{ static int selectedLayer = 0; [MenuItem("Examples/Layer Field usage")] static void Init() { LayerFieldExample window = (LayerFieldExample)GetWindow(typeof(LayerFieldExample)); window.Show(); } // Disable menu if we dont have at least 1 gameobject selected [MenuItem("Examples/Layer Field usage", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } void OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:", selectedLayer); if (GUILayout.Button("Set Layer!")) SetLayer(); } static void SetLayer() { foreach (var go in Selection.gameObjects) go.layer = selectedLayer; }}

LayerField(string, int, GUILayoutOption[])

Make a layer selection field.
public static int LayerField(string label, int layer, params GUILayoutOption[] options)

Parameters

label

Optional label in front of the field.

layer

The layer shown in the field.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayoutLayerField (LayerField)
Set the layer of the selected GameObjects.

Examples

// Simple editor script that lets you set the layer for the// selected GameObjects.using UnityEngine;using UnityEditor;public class LayerFieldExample : EditorWindow{ static int selectedLayer = 0; [MenuItem("Examples/Layer Field usage")] static void Init() { LayerFieldExample window = (LayerFieldExample)GetWindow(typeof(LayerFieldExample)); window.Show(); } // Disable menu if we dont have at least 1 gameobject selected [MenuItem("Examples/Layer Field usage", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } void OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:", selectedLayer); if (GUILayout.Button("Set Layer!")) SetLayer(); } static void SetLayer() { foreach (var go in Selection.gameObjects) go.layer = selectedLayer; }}

LayerField(string, int, GUIStyle, GUILayoutOption[])

Make a layer selection field.
public static int LayerField(string label, int layer, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Optional label in front of the field.

layer

The layer shown in the field.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayoutLayerField (LayerField)
Set the layer of the selected GameObjects.

Examples

// Simple editor script that lets you set the layer for the// selected GameObjects.using UnityEngine;using UnityEditor;public class LayerFieldExample : EditorWindow{ static int selectedLayer = 0; [MenuItem("Examples/Layer Field usage")] static void Init() { LayerFieldExample window = (LayerFieldExample)GetWindow(typeof(LayerFieldExample)); window.Show(); } // Disable menu if we dont have at least 1 gameobject selected [MenuItem("Examples/Layer Field usage", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } void OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:", selectedLayer); if (GUILayout.Button("Set Layer!")) SetLayer(); } static void SetLayer() { foreach (var go in Selection.gameObjects) go.layer = selectedLayer; }}

LayerField(GUIContent, int, GUILayoutOption[])

Make a layer selection field.
public static int LayerField(GUIContent label, int layer, params GUILayoutOption[] options)

Parameters

Optional label in front of the field.

layer

The layer shown in the field.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayoutLayerField (LayerField)
Set the layer of the selected GameObjects.

Examples

// Simple editor script that lets you set the layer for the// selected GameObjects.using UnityEngine;using UnityEditor;public class LayerFieldExample : EditorWindow{ static int selectedLayer = 0; [MenuItem("Examples/Layer Field usage")] static void Init() { LayerFieldExample window = (LayerFieldExample)GetWindow(typeof(LayerFieldExample)); window.Show(); } // Disable menu if we dont have at least 1 gameobject selected [MenuItem("Examples/Layer Field usage", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } void OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:", selectedLayer); if (GUILayout.Button("Set Layer!")) SetLayer(); } static void SetLayer() { foreach (var go in Selection.gameObjects) go.layer = selectedLayer; }}

LayerField(GUIContent, int, GUIStyle, GUILayoutOption[])

Make a layer selection field.
public static int LayerField(GUIContent label, int layer, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label in front of the field.

layer

The layer shown in the field.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe layer selected by the user.

Remarks

EditorGUILayoutLayerField (LayerField)
Set the layer of the selected GameObjects.

Examples

// Simple editor script that lets you set the layer for the// selected GameObjects.using UnityEngine;using UnityEditor;public class LayerFieldExample : EditorWindow{ static int selectedLayer = 0; [MenuItem("Examples/Layer Field usage")] static void Init() { LayerFieldExample window = (LayerFieldExample)GetWindow(typeof(LayerFieldExample)); window.Show(); } // Disable menu if we dont have at least 1 gameobject selected [MenuItem("Examples/Layer Field usage", true)] static bool ValidateSelection() { return Selection.activeGameObject != null; } void OnGUI() { selectedLayer = EditorGUILayout.LayerField("Layer for Objects:", selectedLayer); if (GUILayout.Button("Set Layer!")) SetLayer(); } static void SetLayer() { foreach (var go in Selection.gameObjects) go.layer = selectedLayer; }}