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Popup

Make a generic popup selection field.
Read time 15 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

Popup(int, string[], GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options)

Parameters

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(int, string[], GUIStyle, GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(int selectedIndex, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)

Parameters

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(int, GUIContent[], GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(int selectedIndex, GUIContent[] displayedOptions, params GUILayoutOption[] options)

Parameters

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(int, GUIContent[], GUIStyle, GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(int selectedIndex, GUIContent[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)

Parameters

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(string, int, string[], GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(string label, int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options)

Parameters

label

Optional label in front of the field.

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(GUIContent, int, string[], GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(GUIContent label, int selectedIndex, string[] displayedOptions, params GUILayoutOption[] options)

Parameters

Optional label in front of the field.

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(string, int, string[], GUIStyle, GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(string label, int selectedIndex, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Optional label in front of the field.

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(GUIContent, int, GUIContent[], GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(GUIContent label, int selectedIndex, GUIContent[] displayedOptions, params GUILayoutOption[] options)

Parameters

Optional label in front of the field.

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}

Popup(GUIContent, int, GUIContent[], GUIStyle, GUILayoutOption[])

Make a generic popup selection field.
public static int Popup(GUIContent label, int selectedIndex, GUIContent[] displayedOptions, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label in front of the field.

selectedIndex

The index of the option the field shows.

displayedOptions

An array with the options shown in the popup. Use a slash to separate sub-items (ex. Menu/SubMenu). Use null or an empty string to add a separator. "

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

intThe index of the option that has been selected by the user.

Remarks

Takes the currently selected index as a parameter and returns the index selected by the user.
EditorGUILayoutPopup (Popup)
Create a primitive depending on the option selected.

Examples

using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public class EditorGUILayoutPopup : EditorWindow{ public string[] options = new string[] {"Cube", "Sphere", "Plane"}; public int index = 0; [MenuItem("Examples/Editor GUILayout Popup usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutPopup)); window.Show(); } void OnGUI() { index = EditorGUILayout.Popup(index, options); if (GUILayout.Button("Create")) InstantiatePrimitive(); } void InstantiatePrimitive() { switch (index) { case 0: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case 1: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case 2: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}