TextArea
Make a text area.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
TextArea(string, GUILayoutOption[])
Make a text area.
public static string TextArea(string text, params GUILayoutOption[] options)
Parameters
The text to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| string | The text entered by the user. |
Remarks
This works just like with proper responsiveness to actions like Select all, Copy, Paste in the Editor.
<see cref="UnityEngine.GUILayout.TextArea"></see>For Undo support, see Undo.RecordObject.
To make the text wrap, set EditorStyles.textField.wordWrap.

Quick script editor.
Examples
// Simple script that lets you visualize your scripts in an editor window// This can be expanded to save your scripts also in the editor window.using UnityEngine;using UnityEditor;public class TextAreaExample : EditorWindow{ string text = "Nothing Opened..."; TextAsset txtAsset; Vector2 scroll; [MenuItem("Examples/TextArea usage")] static void Init() { TextAreaExample window = (TextAreaExample)GetWindow(typeof(TextAreaExample), true, "EditorGUILayout.TextArea"); window.Show(); } Object source; void OnGUI() { source = EditorGUILayout.ObjectField(source, typeof(Object), true); TextAsset newTxtAsset = (TextAsset)source; if (newTxtAsset != txtAsset) ReadTextAsset(newTxtAsset); scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.Height(position.height - 30)); text = EditorGUILayout.TextArea(text); EditorGUILayout.EndScrollView(); } void ReadTextAsset(TextAsset txt) { text = txt.text; txtAsset = txt; }}
TextArea(string, GUIStyle, GUILayoutOption[])
Make a text area.
public static string TextArea(string text, GUIStyle style, params GUILayoutOption[] options)
Parameters
The text to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| string | The text entered by the user. |
Remarks
This works just like with proper responsiveness to actions like Select all, Copy, Paste in the Editor.
<see cref="UnityEngine.GUILayout.TextArea"></see>For Undo support, see Undo.RecordObject.
To make the text wrap, set EditorStyles.textField.wordWrap.

Quick script editor.
Examples
// Simple script that lets you visualize your scripts in an editor window// This can be expanded to save your scripts also in the editor window.using UnityEngine;using UnityEditor;public class TextAreaExample : EditorWindow{ string text = "Nothing Opened..."; TextAsset txtAsset; Vector2 scroll; [MenuItem("Examples/TextArea usage")] static void Init() { TextAreaExample window = (TextAreaExample)GetWindow(typeof(TextAreaExample), true, "EditorGUILayout.TextArea"); window.Show(); } Object source; void OnGUI() { source = EditorGUILayout.ObjectField(source, typeof(Object), true); TextAsset newTxtAsset = (TextAsset)source; if (newTxtAsset != txtAsset) ReadTextAsset(newTxtAsset); scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.Height(position.height - 30)); text = EditorGUILayout.TextArea(text); EditorGUILayout.EndScrollView(); } void ReadTextAsset(TextAsset txt) { text = txt.text; txtAsset = txt; }}