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Unity Engine


Toggle

Make a toggle.
Read time 6 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

Toggle(bool, GUILayoutOption[])

Make a toggle.
public static bool Toggle(bool value, params GUILayoutOption[] options)

Parameters

value

The shown state of the toggle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\

Returns

Type

Description

boolThe selected state of the toggle.

Remarks

EditorGUILayoutToggle (Toggle)
Show a button if the toggle control is selected.

Examples

using UnityEngine;using UnityEditor;public class EditorGUILayoutToggle : UnityEditor.EditorWindow{ bool showBtn = true; [MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); } void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); }}

Toggle(string, bool, GUILayoutOption[])

Make a toggle.
public static bool Toggle(string label, bool value, params GUILayoutOption[] options)

Parameters

label

Optional label in front of the toggle.

value

The shown state of the toggle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\

Returns

Type

Description

boolThe selected state of the toggle.

Remarks

EditorGUILayoutToggle (Toggle)
Show a button if the toggle control is selected.

Examples

using UnityEngine;using UnityEditor;public class EditorGUILayoutToggle : UnityEditor.EditorWindow{ bool showBtn = true; [MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); } void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); }}

Toggle(GUIContent, bool, GUILayoutOption[])

Make a toggle.
public static bool Toggle(GUIContent label, bool value, params GUILayoutOption[] options)

Parameters

Optional label in front of the toggle.

value

The shown state of the toggle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\

Returns

Type

Description

boolThe selected state of the toggle.

Remarks

EditorGUILayoutToggle (Toggle)
Show a button if the toggle control is selected.

Examples

using UnityEngine;using UnityEditor;public class EditorGUILayoutToggle : UnityEditor.EditorWindow{ bool showBtn = true; [MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); } void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); }}

Toggle(bool, GUIStyle, GUILayoutOption[])

Make a toggle.
public static bool Toggle(bool value, GUIStyle style, params GUILayoutOption[] options)

Parameters

value

The shown state of the toggle.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\

Returns

Type

Description

boolThe selected state of the toggle.

Remarks

EditorGUILayoutToggle (Toggle)
Show a button if the toggle control is selected.

Examples

using UnityEngine;using UnityEditor;public class EditorGUILayoutToggle : UnityEditor.EditorWindow{ bool showBtn = true; [MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); } void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); }}

Toggle(string, bool, GUIStyle, GUILayoutOption[])

Make a toggle.
public static bool Toggle(string label, bool value, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Optional label in front of the toggle.

value

The shown state of the toggle.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\

Returns

Type

Description

boolThe selected state of the toggle.

Remarks

EditorGUILayoutToggle (Toggle)
Show a button if the toggle control is selected.

Examples

using UnityEngine;using UnityEditor;public class EditorGUILayoutToggle : UnityEditor.EditorWindow{ bool showBtn = true; [MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); } void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); }}

Toggle(GUIContent, bool, GUIStyle, GUILayoutOption[])

Make a toggle.
public static bool Toggle(GUIContent label, bool value, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label in front of the toggle.

value

The shown state of the toggle.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.\

Returns

Type

Description

boolThe selected state of the toggle.

Remarks

EditorGUILayoutToggle (Toggle)
Show a button if the toggle control is selected.

Examples

using UnityEngine;using UnityEditor;public class EditorGUILayoutToggle : UnityEditor.EditorWindow{ bool showBtn = true; [MenuItem("Examples/Editor GUILayout Toggle Usage")] static void Init() { EditorGUILayoutToggle window = (EditorGUILayoutToggle)EditorWindow.GetWindow(typeof(EditorGUILayoutToggle), true, "My Empty Window"); window.Show(); } void OnGUI() { showBtn = EditorGUILayout.Toggle("Show Button", showBtn); if (showBtn) if (GUILayout.Button("Close")) this.Close(); }}