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Unity Engine


BeginBuildTargetSelectionGrouping()

Begin a build target grouping and get the selected BuildTargetGroup back.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static BuildTargetGroup BeginBuildTargetSelectionGrouping()

Returns

Type

Description

BuildTargetGroup

Remarks

BuildTargetGroupExampleExtended (BeginBuildTargetSelectionGrouping())
Build Target Selection Group

Examples

using UnityEditor;public class BuildTargetGroupExample : EditorWindow{ [MenuItem("Examples/Begin-End BuildTarget Grouping")] static void Init() { BuildTargetGroupExample window = (BuildTargetGroupExample)EditorWindow.GetWindow(typeof(BuildTargetGroupExample), true, "My Custom Editor Window"); window.Show(); } void OnGUI() { BuildTargetGroup selectedBuildTargetGroup = EditorGUILayout.BeginBuildTargetSelectionGrouping(); if (selectedBuildTargetGroup == BuildTargetGroup.Android) { EditorGUILayout.LabelField("Android specific things"); } if (selectedBuildTargetGroup == BuildTargetGroup.Standalone) { EditorGUILayout.LabelField("Standalone specific things"); } EditorGUILayout.EndBuildTargetSelectionGrouping(); }}