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EnumFlagsField

Displays a menu with an option for every value of the enum type when clicked.
Read time 15 minutesLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

EnumFlagsField(Enum, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(Enum enumValue, params GUILayoutOption[] options)

Parameters

enumValue

Enum flags value.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(Enum, GUIStyle, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(Enum enumValue, GUIStyle style, params GUILayoutOption[] options)

Parameters

enumValue

Enum flags value.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(string, Enum, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(string label, Enum enumValue, params GUILayoutOption[] options)

Parameters

label

Optional label to display in front of the enum flags field.

enumValue

Enum flags value.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(string, Enum, GUIStyle, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(string label, Enum enumValue, GUIStyle style, params GUILayoutOption[] options)

Parameters

label

Optional label to display in front of the enum flags field.

enumValue

Enum flags value.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(GUIContent, Enum, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(GUIContent label, Enum enumValue, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the enum flags field.

enumValue

Enum flags value.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(GUIContent, Enum, GUIStyle, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(GUIContent label, Enum enumValue, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the enum flags field.

enumValue

Enum flags value.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(GUIContent, Enum, bool, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(GUIContent label, Enum enumValue, bool includeObsolete, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the enum flags field.

enumValue

Enum flags value.

includeObsolete

Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}

EnumFlagsField(GUIContent, Enum, bool, GUIStyle, GUILayoutOption[])

Displays a menu with an option for every value of the enum type when clicked.
public static Enum EnumFlagsField(GUIContent label, Enum enumValue, bool includeObsolete, GUIStyle style, params GUILayoutOption[] options)

Parameters

Optional label to display in front of the enum flags field.

enumValue

Enum flags value.

includeObsolete

Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.

Optional GUIStyle.

An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Type

Description

EnumThe enum flags value modified by the user. This is a selection BitMask where each bit represents an Enum value index. (Note this returned value is not itself an Enum).

Remarks

An option for the value
0
with name "Nothing" and an option for the value
~0
(that is, all bits set) with the name "Everything" are always displayed at the top of the menu. The names for the values
0
and
~0
can be overriden by defining these values in the enum type.
Note: This method only supports enums whose underlying types are supported by Unity's serialization system (sbyte, short, int, byte, ushort, or uint). For enums backed by an unsigned type, the "Everything" option should have the value corresponding to all bits set (i.e.
~0
in an unchecked context or the
MaxValue
constant for the type).
EditorGUIEnumFlagsField (EnumFlagsField)
Simple editor window that shows the enum flags field.

Examples

using UnityEditor;using UnityEngine;class EnumFlagsFieldExample : EditorWindow{ enum ExampleFlagsEnum { None = 0, // Custom name for "Nothing" option A = 1 << 0, B = 1 << 1, AB = A | B, // Combination of two flags C = 1 << 2, All = ~0, // Custom name for "Everything" option } ExampleFlagsEnum m_Flags; [MenuItem("Examples/EnumFlagsField Example")] static void OpenWindow() { GetWindow<EnumFlagsFieldExample>().Show(); } void OnGUI() { m_Flags = (ExampleFlagsEnum)EditorGUILayout.EnumFlagsField(m_Flags); }}