EnumPopup
Make an enum popup selection field.
Read time 13 minutesLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
EnumPopup(Enum, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(Enum selected, params GUILayoutOption[] options)
Parameters
The enum option the field shows.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(Enum, GUIStyle, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(Enum selected, GUIStyle style, params GUILayoutOption[] options)
Parameters
The enum option the field shows.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(string, Enum, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(string label, Enum selected, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The enum option the field shows.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(string, Enum, GUIStyle, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(string label, Enum selected, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The enum option the field shows.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(GUIContent, Enum, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(GUIContent label, Enum selected, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The enum option the field shows.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(GUIContent, Enum, GUIStyle, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(GUIContent label, Enum selected, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The enum option the field shows.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(GUIContent, Enum, Func<Enum, bool>, bool, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(GUIContent label, Enum selected, Func<Enum, bool> checkEnabled, bool includeObsolete, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The enum option the field shows.
Method called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise.
Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}
EnumPopup(GUIContent, Enum, Func<Enum, bool>, bool, GUIStyle, GUILayoutOption[])
Make an enum popup selection field.
public static Enum EnumPopup(GUIContent label, Enum selected, Func<Enum, bool> checkEnabled, bool includeObsolete, GUIStyle style, params GUILayoutOption[] options)
Parameters
Optional label in front of the field.
The enum option the field shows.
Method called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise.
Set to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Enum | The enum option that has been selected by the user. |
Remarks
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.

Creates a primitive selected by the user.
Examples
using UnityEditor;using UnityEngine;using System.Collections;// Creates an instance of a primitive depending on the option selected by the user.public enum OPTIONS{ CUBE = 0, SPHERE = 1, PLANE = 2}public class EditorGUILayoutEnumPopup : EditorWindow{ public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); } void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); } void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } }}