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Unity Engine


EndHorizontal()

Close a group started with BeginHorizontal.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void EndHorizontal()

Remarks

Additional Resources: EditorGUILayout.BeginHorizontal
BeginEndHorizontalExample (EndHorizontal())
Horizontal Compound group.

Examples

using UnityEngine;using UnityEditor;// Create a Horizontal Compound Buttonpublic class EndHorizontalCS : EditorWindow{ [MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { EditorWindow window = GetWindow(typeof(EndHorizontalCS)); window.Show(); } void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal("Button"); if (GUI.Button(r, GUIContent.none)) Debug.Log("I got pressed"); GUILayout.Label("I'm inside the button"); GUILayout.Label("So am I"); EditorGUILayout.EndHorizontal(); }}