GradientField
Make a field for editing a Gradient.
Read time 4 minutesLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GradientField(Gradient, GUILayoutOption[])
Make a field for editing a Gradient.
public static Gradient GradientField(Gradient value, params GUILayoutOption[] options)
Parameters
The gradient to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Gradient | The gradient edited by the user. |
Examples
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class EditorGUIGradientField : EditorWindow{ Gradient gradient = new Gradient(); [MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); } void OnGUI() { gradient = EditorGUILayout.GradientField( "Gradient", gradient); }}
GradientField(string, Gradient, GUILayoutOption[])
Make a field for editing a Gradient.
public static Gradient GradientField(string label, Gradient value, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the field.
The gradient to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Gradient | The gradient edited by the user. |
Examples
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class EditorGUIGradientField : EditorWindow{ Gradient gradient = new Gradient(); [MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); } void OnGUI() { gradient = EditorGUILayout.GradientField( "Gradient", gradient); }}
GradientField(GUIContent, Gradient, GUILayoutOption[])
Make a field for editing a Gradient.
public static Gradient GradientField(GUIContent label, Gradient value, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the field.
The gradient to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Gradient | The gradient edited by the user. |
Examples
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class EditorGUIGradientField : EditorWindow{ Gradient gradient = new Gradient(); [MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); } void OnGUI() { gradient = EditorGUILayout.GradientField( "Gradient", gradient); }}
GradientField(GUIContent, Gradient, bool, GUILayoutOption[])
Make a field for editing a Gradient.
public static Gradient GradientField(GUIContent label, Gradient value, bool hdr, params GUILayoutOption[] options)
Parameters
Optional label to display in front of the field.
The gradient to edit.
An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Additional Resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
Returns
Type | Description |
|---|---|
| Gradient | The gradient edited by the user. |
Examples
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class EditorGUIGradientField : EditorWindow{ Gradient gradient = new Gradient(); [MenuItem("Examples/Gradient Field demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIGradientField)); window.position = new Rect(0, 0, 400, 199); window.Show(); } void OnGUI() { gradient = EditorGUILayout.GradientField( "Gradient", gradient); }}