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Unity Engine


wrapModeV

Options for sampling a texture if the V texture coordinate is outside the [0, 1] range.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public TextureWrapMode wrapModeV { get; set; }

Remarks

The V texture coordinate represents the vertical axis.