TextureWrapMode
Wrap mode for textures.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Enum
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public enum TextureWrapMode
Remarks
Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, TextureWrapMode.Repeat makes the texture tile, whereas TextureWrapMode.Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.
Additional Resources: Texture.wrapMode, texture assets.
Fields
Value | Description |
|---|---|
| Clamp | Clamps the texture to the last pixel at the edge. |
| Mirror | Tiles the texture, creating a repeating pattern by mirroring it at every integer boundary. |
| MirrorOnce | Mirrors the texture once, then clamps to edge pixels. |
| Repeat | Tiles the texture, creating a repeating pattern. |