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Unity Engine


ParticleSystemRenderMode

The rendering mode for particle systems.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public enum ParticleSystemRenderMode

Remarks

This is used by the ParticleSystemRenderer to determine how to render the particles.

Fields

Value

Description

BillboardRender particles as billboards facing the active camera. (Default)
HorizontalBillboardRender particles as billboards always facing up along the y-Axis.
MeshRender particles as meshes.
NoneDo not render particles.
StretchStretch particles in the direction of motion.
VerticalBillboardRender particles as billboards always facing the player, but not pitching along the x-Axis.