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Unity Engine


ParticleSystemCullingMode

The action to perform when the Particle System is offscreen.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public enum ParticleSystemCullingMode

Fields

Value

Description

AlwaysSimulateContinue simulating the Particle System when it is offscreen.
AutomaticFor looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.
PausePause the Particle System simulation when it is offscreen.
PauseAndCatchupPause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused.