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Unity Engine


LightmapCompression

A set of options for the level of compression the Editor uses for lightmaps.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public enum LightmapCompression

Fields

Value

Description

HighQualityCompresses lightmaps in a high-quality format. Requires more memory and storage than Normal Quality, but provides better visual results.
LowQualityCompresses lightmaps in a low-quality format. This may use less memory and storage than Normal Quality, but can also introduce visual artifacts.
NoneDoes not compress lightmaps.
NormalQualityCompresses lightmaps in a medium-quality format. Provides better visual results better than Low Quality but not as good as High Quality. This is a good trade-off between memory usage and visual quality.